Event: Port of Call Where: In-game, in a Republic side guild flagship stronghold, name of
Phalanx StationWhen: Saturday, June 24th at 7:30 PM server time, with event milestones scheduled to last until 10:30 PM server time.
Requirements: There are no IC requirements, and no rules sets needed. The event can ICly be cross-faction, but with the location being a Republic side guild SH you will unfortunately need to have a Pub side alt version of an Imp character if you want to attend. Wish it weren't so, but them's the game limitations...
Hosts: Myself and
@Dassalya are the hosts, with some NPC contributions from friendly faces. We will keep an eye on Republicooc for anyone calling for invites, but please note that the stronghold will be publicly listed on the Flagship directory on Republic Fleet (as Phalanx Station), and the directory may be the easiest way to get there on your own time (since the hosts will have
a lot of RP interactions duties as part of the event and may miss chat requests for an invite).
Port of CallA night of scum, mild villainy, blood sport, bargain shopping, drinking, socializing, bounty hunting, war story swapping, and still pretending to be above board... Setting: Independent operators braving the hyperlanes on "delivery" runs through all those sectors along the Treaty line know very well how lawless such stars can be. At the edges of Republic and Imperial power, finding safe harbor to refuel, trade, make connections, or just buy a decent drink can be difficult to manage. But those enterprising freelancers who usually find themselves operating more deeply on the Republic side of the line have been hearing, for the last few years, about
Phalanx Station - a good port of call for those who want to stay under the radar, but not find themselves running afoul of the Hutts
or the authorities.
Located in the Mytaranor sector, a few systems deep into Republic space, Phalanx Station has developed a reputation as a solid port, adequately defended against pirates, and generally provisioned well enough to meet a spacer's restocking needs. The station's Republic roots go beyond just its physical location, if rumors are to be believed; it's said Phalanx Station was founded by a group of Republic commandos who turned their backs on the Republic during Saresh's rule, and mercenary and bounty hunting types especially have been spreading the word that old war hands looking for a place to lay down their heads and their kit while they forge a new life out of uniform should head to Phalanx. Imperials, on the other hand, are advised to watch their backs, but not even these rumors or the station's location can fully stop independent operators who like to keep friends on both sides of the Treaty line; all savvy spacers know that strategically irrelevant border systems don't get a lot of bureaucratic attention, and that an Imperial-minded visitor is likely to be able to conduct their business on Phalanx just fine so long as they don't go waving the flag.
But despite the station's reputation as a stable haven where the owners are known to enforce some rule of law, those who make it their business to know what the galactic underworld is up to have heard rumors of their own - rumors that behind Phalanx Station's gruff ex-military owners there might be shadowy figures with their hands on the pulse - and finances - of the station's operations. The most consistent of these rumors implicate the Exchange as the station's shadow operators, and more than a few smugglers can confirm that on visits to Phalanx they've brokered jobs to move everything from food stuffs to luxury items to weapons. The only prohibited merchandise on the station seems to be slaves (and many have speculated as to why, given the Exchange's history otherwise).
But despite this supposed Exchange presence on the station, everyone seems to agree there's considerably more security to be found aboard Phalanx than one might expect in Hutt space these days. And in the aftermath of Zakuul's withdrawal, a stable port of call is a welcome thing indeed for the weary freelancer looking for a patch job on their ship, their blasters, or even their limbs.
Phalanx Station is known to boast the following amenities:
- A bustling bazaar, including some of the liveliest auctions to be found in this or any neighboring sector
- The greasiest and most fortifying foodstuffs a hungry spacer could ask for, served up on the promenade
- Public HoloNet terminal and kiosk access
- The Acid Pit cantina, where Huttball fans can watch the match broadcasts while pounding their toxic sludge of choice
- A flophouse and storage facilities for the itinerant blaster-for-hire or disillusioned veteran
- A BBA chapterhouse, for delivery of acquisitions and stocking up on the latest in seeker droid technologies
- A medical clinic, known for its modest fees and modest services (but sometimes modest is all you need to stave off the Void)
- Rumors speak to an exclusive gambling circuit that is attracting some high roller attention, although supposedly participation is by invitation only
- The Proving Grounds. Arguably the station's main attraction, where some of the most exciting prize fights in the quadrant can be found. Whether you're looking to see man, droid, or beast in action, you're likely to find a good match to wager on here.
Events of the Event that may prove Eventful: Rubbing Shoulders and Pounding Drinks: From 7:30 to 8:30 server time, while people trickle in, most activity will be centered in the Acid Pit cantina and the promenade food court. Socialize, grab some drinks, and prepare for shady dealings and bloodsport to come later...
Shopping for Bargains and Bidding Wars: From 8:30 to 9:30 server time, an auction will be held in the bazaar. Anyone wanting to peruse the bazaar for bargain items before the auction starts is free to do so, as it's open all hours. But if you're looking to be surprised by unique, questionable, shady, or exciting deals, come see what the galaxy's treasure hunters have brought to Phalanx for auction, and be ready to bid! (Bids are IC.)
Bets and Blood: From 9:30 to 10:30 server time, stop by the
Proving Grounds arena to watch men, beasts, and machines battle for your entertainment. The queasy should fortify their stomachs. Combatants in Proving Grounds matches have rules of conduct to follow, and there's honor to be gained and upheld, but while killing blows are frowned on so is pulling punches. If you're not willing to shed some blood to prove your mettle, don't step into the ring. (For this event, player characters are just here to spectate, not participate, but who knows what future events might bring.) Betting is encouraged!
Folks are welcome to wander around the station and strike up their RP wherever they'd like! No one is obligated to move with the timeline of the events, they are just there for those who find the subjects intriguing.
No signs ups necessary, just show up when and as you wish! But if you do think you'll be coming feel free to drop a reply here if you can, as headcount estimates are useful for logistics planning.